Monday 31 December 2018

Study Task 6: Proposal (Brief)

What is your question/ theme?
  • Identity & Consumption - How does a music genre's aesthetic influence a consumer's personal identity?

Why is it important or interesting

  • It's important as it can establish the different way in which music can literally and subtly affect a person's identity. And, since music is such a big part of our lives, I want to know have we become 'numb' to the music stereotypes or have we evolved with it.

What are the important points/ arguments/ theories/ concepts/ context? (include key theorists) How do they relate to the question/ theme? 

  • FAST CYCLE OF PRODUCTION AND CONSUMPTION -      "I think it's a lot easier to be promiscuous, subculturally speaking. When I was a teenager, you had to make more commitment to music and fashion, because it took more of a financial investment. I had a pair of gothy stiletto boots, which lasted me for years: I had to make a sort of commitment to looking like that, because I wasn't going to get another pair of alternative shoes any time soon, so I had to think about which ones I wanted. Now, it's all a bit more blurry, the semiotic signs are not quite as hard-edged as they used to be."
  • THE INTERNET -  . "It's a lot easier to adopt personas online that cost you absolutely nothing apart from demonstrating certain types of arcane knowledge, what Sarah Thornton called subcultural capital. You don't have to invest in a teddy boy's drape suit or a T-shirt from Seditionaries."



  •  “What has resulted is a flattening of history and a rapid succession of mini-trends and micro-genres created by enthusiastic online amateurs and bedroom producer that yoke together , often violently, widely divergent source material from across a broad temporal axis.” (Bricks from the kiln #1 Mark Owens p. 48). 

How do you intend on exploring the question/theme? (methodology)

  • Identity for music company etc.?


Why are you using this process/ activity - how does it relate to the question/ theme/ theories? (justification)

  • I'm creating an identify for a music company in order to visually show the various ways in which design elements can be used manipulated and challenged in order to portray certain elements of characteristics of a genre, and through this process I can see how an audience will respond to it and whether or not they can identify with it or see it as something similar to their identity. 

Thursday 6 December 2018

Study Task 5: Planning and Structuring an Essay

Suggested Research Question
  • Identity
  • How do consumers express their identity through the products they buy?
  • How do consumers create their identity through products they buy?
  • Music - How do album cover designs help create a consumer's identity?
  • How do consumers express their identity through the music they consume?
  • How does graphic design help create an identity (aesthetic) for a music genre?
  • What are the aesthetic stereotypes to a music genre?
  • Why do we correlate certain design to certain genres?
What is the problem? Why is it important or interesting?
  • Identity of music genres - It's interesting as I can be focused one one music genre? Also, it'll enable me to explore the different design elements that make up design in music e.g. album cover art, creating a clear correlation between Graphic Design and the music industry. 
Which Academic Sources will you reference?
  • Album Cover Album (Storm Thorgerson & Roger Dean)
  • Consumer Psychology (Jansson-Boyd, Cathrine V. (2010)
  • How do consumers express their identity through the choice of products that they buy? (Catherine Phillips 2003)


Case Studies (1-2 Contextual Examples)


6lack - Cutting Ties
Jay Park - Hulk Hogan

Dua Lipa - New Rules

Essay Map 
  • Construct an essay map outlining at least FOUR main points of your arguments. 
1) How does the sound of music affect the aesthetic of the design?
2) How does this relate to group identity and social identity?
3) What and how are stereotypes made?
4) How are they specifically targeting their target audience?

Peer Feedback - How could this Essay Map be refined/develop?

  • Centre it around a specific genre like Punk? 
  • Punk - stereotypes and connotations e.g. D.I.Y was made by audience's as they made the posters themselves hence started the fad.

Thoughts & Reflection:

Through today's task I think I', getting a clear idea of which direction I'm going to take my essay on. Especially, through the first part where we were generating questions, I just started to drop down ideas that I had in my head at the moment, and because I was trying to think of which angle of Identity I wanted to take, I started to drop down ideas related to this. I thought of an essay that I read just the night before on how consumer identity is changed and a part of it was based around 'Food Identities' and how food and elements around it like veganism can change a person's identity. I thought this was really interesting therefore I thought of ideas which I'm particularly interested in, and as I said in previous blogs, I'm particularly interested in music, therefore directing my identity direction to music was only fitting. Also, in my PPP project I've contacted an album cover designer and he has mentioned how he goes for a more visualistic approach to his designs and take inspiration form the beats of the music, which can correlate to how a certain aesthetic is correlated to a genre. Furthermore, I also think that doing it about music will be quite interesting as I can talk about stereotypes, links between design elements and its characteristic with sound, consumer identity (group, self identity, social categorisation, emulation etc).  

My previous research have been centred towards general consumerism and identity however, now I will start to focus it more towards music and will probably choose a certain music genre in order to be more specific with my research and answers.

Wednesday 5 December 2018

Identity in Relation to Consumerism

"people consciously or unconsciously base their consumption activities upon identity consumption"
"extended self" - possessions are considered with reference to and as an extension of consumption, thus continuing to reflect identity. 

Fetishism of Commodities (Marx, 1961, p72)

*Consumption theories -> Identity consumption 

1) 'consumers should choose the product which provided maximum utility for the disposable income they have where utility is the "satisfaction or pleasure derived from consuming a good". 

2) consumers choose products which closely match their current or aspired personalities -> "choosing products is relatively easy because one object is likely to strike us as "symbolically more harmonious with our goals,, feelings and self-definitions than another".  (Levy 1959) *helps us express our own originality e.g. the purchase of a watch may communicate one thing, such as need for timeliness, but the purchase of a Rolex watch demonstrates far more, potentially including status. 

3) 'Efficacy' - people/consumers like to be able to develop technical skills for personal satisfaction and social status. - Individuality from peers thus creating a new identity through something, e.g. sport, hobby. -> A sense on involvement in a community where money or other forms of status are not an issue. 

*Possession 

Possession can be linked to identity through how people put/measure the importance of a possession in their lives. Such as that traditionally people are buried with their possessions when they die or claiming ownership through licking it, touching etc. In addition the link to identity can also be shown through "loss of possession which can result in a lessening of self" which ='s to loss of identity in a way e.g. removal  of possession in prison. anger through possession being stolen -> "The utilitarian response to such feelings is that the loss of benefits provided by the objects is missed, not the objects themselves."(Belk, 1988)

*Extended Self

 (things, people,  places and body parts) 

*can be physically (e..g with something that helps us do something we can't normally do) OR
symbolically (a way to convince ourselves and other people that we are a different person through our belongings). 

1) Appropriation and Control - buying or consuming products (also gift-giving).

2) Creating product by oneself - *use of aptents and copyrights

3) Knowing someone or something - exists through name dropping etc. 

*further means of extending oneself is through money - "money enlarges the sense of self because it enlarges imaginable possibilities of all that we might have and do". 

Identity 

Used to be synonyms with occupations or with gender, age etc. however in this era occupation is not seen as identity anymore and people have the money and time to define themselves in other ways, and in an era pf 'empty self' there is the construction of 'self' that solves this predicament through consumer habits. Having these identity constructions helps brands to "advertise to the right people at the right time, targeting their marketing". Thus the introduction and usage of loyalty cards in order to monitor spending habits and identify loyal customer. 

Group Identity 

Group identity can be shown through a collective or sense of community such as through uniforms, team shirts, tattoos. It may also be through "subculture of consumption" like common ownership (Harley Davidson motorbike). Being able to do more than just buying the product but also indulging in the subcultures in it like, having piercings, tattoos, pins, bike customisation; as these are the things that are associated with the product therefore consuming these display the group identity and belonging in a group, commitment in the group and at the same time differentiating the group from others.

OR

Family - traditionally considered as a single unit however consumption decisions are rarely the same due to each member having different likes for products and services, 

Identity Transformation 

*How identity can be changed and developed through consumption. 

1) Through aesthetic change and surgery - being able to change oneself's appearance in order to appear more confident and confine to society's expectations. Also, makes people feel comfortable to the identity/roles they also shaped or act as a further catalyst in identity change. 

2) Change in environment (more of a gradual change) - e.g. discarding old clothes that "did not grow with the extended self" 

3) Teenage years - Most prevalent period of identity change as teenagers are very interested in consumption and identity. It's the times and part of life where people often go through various different phases in order to shape their 'real identity'. In addition, products bought often have "strong symbolisms and social functions". Through these years the sources where information are obtains are also varied such as through - "magazines, advertisements, films, peers, celebrities and music television". And, through these mediums teenagers base their identity through "their interpretations of consumption ideals prevalent in popular culture". Emulation can also come under this, as consumer may often buy products which are advertised by celebrities that they look up to in hope to be just like them, or feel like them )e.g. just as rich, beautiful, popular etc.) 

http://www.bath.ac.uk/management/research/pdf/2003-17.pdf

Thoughts & Reflection:

Through this research, I've found quite a lot about identity itself and the different sub-content within it, however linking it back to design, I felt that only a tiny bit of the research was strongly relevant to my practice. 

For example, I've found the idea of the consumption theories to be particularly useful as it talks about the actual types products consumed by consumers such as having high utility use, and linking it back to their identity. Linking this back to Graphic Design, this may come under the aesthetic of the product, the characteristics it evoke, how the design has been branded in order to appeal to a certain audience etc.