Thursday 2 May 2019

COP3 BRIEFING

Create a 10 slide presentation proposal using the sections below:


Theoretical Approaches
  • Can be ANYTHING e.g. Media Studies/ Audience Studies
  • STRAT WITH THE ELEMENT OF DESIGN YOU WANT TO FOCUS ON - E.G. typography, branding, technology,

FEMINISM
  • how women are segregated in a patriarchal environment 
  • about critique and identifying problems within gender/power relations
  • feminist approaches to existing model
GENDER PERFORMATIVITY AND QUEER THEORY
  • Theory that signals the separation of sex and gender.
  • gender performativity helps us separate it from biology -> then it ca  help us understand how gender is represented in branding, marketing, typography etc.
  • Queer theory - use in the analysis and exploration of sexualities in relation to heteronormative sexualities. 
MASCULINITIES 
  • equivalent to feminism in academia
  • how men are represented in popular culture
  • different models from feminisms though e.g. - hegemonic masculinity, hybrid masculinity, intersectional masculinities
ORIENTALISM
  • coined by edward said
  • how oriental culture is represented and how it's represented in the west
  • how western superiority had influenced in how oriental culture in western writing, descriptions etc.
CRITICAL RACE THEORY
  • approaches race as social construct (in practices, categories and relational dynamics of race)

SUBCULTURAL THEORY
  • framework how understanding come to be.
  • how marginalised communities forge their way to society (as  a way of resisting hegemonic norms and power)
  • when style does spread and evolve it picks up new meanings and becomes part of hegemonic culture. 
SUSTAINABILITY
  • ****can naturally become formulaic and descriptive

THE PROPOSAL

  • focus on specific field of graphic design (e.g. branding, UI design)
  • focus on specific contextual issue within the field (branding = gender -> cosmetics) *focused and specific)
  • be critical but ensure that your discussion provides ample opportunities for the practice
  • be clear and tentative about the idea that you're going to produce
  • make sure project is achievable and has benefits to your own design practice. Aim it to be portfolio-worthy even if it's experimental
  • SUBMIT PROPOSAL TO GOOGLE DRIVE BY THE END OF NEXT WEEK.
  • PROPOSAL WILL ACT AS A CATALYST FOR INTIAL READING AND RESEARCH.
  • FAMILIARISE YOURSELF WITH ANY THEORIES, CONCEPTS OR IDEAS THAT YOU WANT TO DISCUSS IN YOUR ESSAY IN SUMMER. 

Thursday 4 April 2019

End of Module Evaluation

Overall, I think this was the module that I struggled with the most. I feel that I'm always weak when it comes to writing essays and pinpointing which points are relevant and not, as I found that while researching sometimes, I went a bit too far on a tangent and I got confused a lot which made me slow down in writing down and my thoughts and points and coherently.It also didn't help how I was always pressed for time with other modules that sometimes I feel that I have neglected COP too much, that i had too start all over again and read back my points that I've made before as they didn't make sense anymore when I read back too late.

it was also a struggle to pinpoint a good practical brief and outcome which would help me tackle the essay question. I feel like I've not really expressed and properly said my idea and what I got at the end. However, I do still feel happy about the turn out. Reading the study tasks as well kind of helped me with understanding text and summarising them as that's something I'm weak at as well. I think that overall, I need to get into the habit of reading more in order to get myself used to thinking and understanding arguments and ideas in order for me to pinpoint theories better and triangulate them in a better way. All in all, though I did have some stomps during this module it was good I've done the best I could do for it.

Final Practical Outcome







Final Essay


How does a music genre’s aesthetic affect a consumer’s identity?

In this essay, various topics in regards to identity and consumption related to design in music will be explored. This will cover themes, theories and various examples which hope to offer different views and opinions of the question that is being explored; which hopefully by the end of the essay will be answered.

What is identity?

Identity by definition is ‘the fact of being who or what a person or thing is’ – it is an individual’s representation of themselves or the subjective concept of oneself. (Vignoles, Manzi, Golledge & Scabani, 2006, p. 309) Being able to shape an identity or identities is innate starting from a young age and throughout one’s life, and with this it also comes natural that a person may start to shape various ‘identities’ throughout their lifetime due to the ‘different types of social situations they frequently find themselves in’ (Jansson-Boyd, 2010, p. 54). People can present themselves as certain identities where appropriate, making identity construction a very complex action and an interesting point of study.

Music & Identity

Focusing this essay on music, will give a more specific insight in one of the ways in which identity can be explored and used by a person. As music can have various components and attributes, it can be easy for people to relate them to themselves and find particular aspects that they find fit their ‘identity’. This is particularly successful for teenagers as they are at the stage of their lives where having an ‘ideal’ identity is key in them being able to connect to, and with particular social groups that they aim to be a part of. As stated by Abrams (1959 quoted in Phillips, 2017), adolescents often have/give ‘strong symbolism as well as a social function’ of the commodities that they consume. In reference to music, similarly, (Firth, 1996, p. 110) said that ‘music seems to be a key to identity because it offers…a sense of both self and others’; as well as (Tarrant, North & Hargreaves, 2002, p. 139) mentioned the ‘major appeal of music to adolescents lies in its ability to help them form positive social identities’.  Hence, it seems that music does have a major influence in a person’s - teenagers in particular, identity shaping, indicating that the design and aesthetic of a music genre affects how a person see themselves and how they are seen by others.
Music & Youth Subculture

Through the evolution of music and it’s culture, various different ‘youth subcultures’ have emerged which most try to refuse ‘to abide by the establishment’s societal norms and rules’, Streijffert ( 2017). According to (Thornton, 1995, p. 21) ‘I use the term ‘subcultures’ to identify those taste cultures which are labelled by media as subcultures and the word ‘subcultural’ as a synonym. These are genres that are not necessarily mainstream or conventional. They are often types of music that are catered or appeal to a certain demographic as they are reflective of that person’s goals or lifestyle. As they appeal to a niche market, consequently a subculture will emerge and group identity will form where members of that group have a sense of belonging and dedication in that group and differentiating themselves from other groups.

Particularly, within the Punk Rock scene (1970’s), listeners were very much into the subculture and lifestyle itself that they ‘acquire a sense of distinction and self-worth within a subculture…’ (Sabin, 2002, p. 6). People who listened to this genre used it as a way to showcase their beliefs, particularly in politics; and used the subculture acquired as a way to rebel against an opposition (Hebdige, 1979). In particular, The Sex Pistols were a massive part of this subculture. As such that, James Reid’s visuals for the Sex Pistols’ album, become more than just advertising and promotion but became interchangeable with the music as his visuals from, posters, sleeves etc. influenced the listeners’ experience to the music (Sabin, 2002). It’s in this way as well that young listeners integrate their lifestyle and identity to the genre. On the other hand, subcultures like the Punk Rock scene may attract listeners – teenage listeners in particular, through the visuals and aesthetic initially e.g. DIY aesthetic, stud/ leather jacket fashion. Because as mentioned at the start of this essay music is a big part of a teenagers social and personal identity and delving into the subculture will help solidify their identity. According to Bennet (1999),  not only that, but teenagers prefer to show their interest – in this case music, through their lifestyle as it fits their style.

Subculture Today

In comparison to the subcultures during the 70’s and 80’s, subcultures today are increasingly developing and changing all the time. Technology has allowed viral subgenres and subcultures to emerge. In particular the genre ‘Seapunk’ that grown out of a Twitter hashtag, quickly spread through the online community. Starting from a small online community, the subculture developed by having its own visual language of surreal, aquatic tones which quickly developed into a genre and even having a record label specifically for songs of the genre (Coral Records Internazionale). The genre utilises elements of cyberpunk in which chopped up 90’s inspired cover art and designs are used in order to create an oceanic feel. One of the most famous Seapunk album cover designs is from artist ‘Various’ 2011 album ‘#Seapunk Volume 1’. The artwork features a pyramid in the middle of an ocean. Though very minimal and simplistic the design evokes a very distinct tone of being hyper technological and virtual while having a peaceful and surreal tone to it as well; reflecting clearly to the style of the genre.

Global Village and The Internet

The world can possibly be known as a global village now as products can be easily and cheaply acquired; from fashion to music everything is quicker these days. Dr. Ruth Adams (2014 quoted in Petridis, 2014) stated that due to the speed of consumption these days it’s ‘easier to be promiscuous’ as teenagers, especially can interchangeably choose their style in regards to the music that they consume. It may also be that they consume more than one music genre to satisfy their multiple social identity, therefore they feel that it is unnecessary to commit to the subcultures visual identity, as such that they do not dress in a certain way or follow the aesthetic of that particular genre.

In addition, the Internet certainly places a huge part of the growing stream of genres and subcultures as well as the fact that the generation of young people today are growing up with technology. Rather than cementing a physical identity, youths today ‘adopt personas online that cost you absolutely nothing apart from demonstrating certain types of arcane knowledge’ as said by Adams (2014 quoted in Petridis, 2014). Similarly, Shaughnessy (2008) has stated how children born in the digital era have a fresh interpretation of materiality’, with this material being the information they acquire through different sites and searches that they make. Furthermore, youths not only can create physical identities, but they can also create multiple personas in which they can alternate from depending on their audience or their social groups, and rather than being looked down upon by having multiple identities, this can be seen as smart and normal as it shows flexibility and wider knowledge of the online social culture and a more open mind to music in particular. It’s also interesting to note that although Seapunk started to develop through an online community, the physical visual identity of its listeners is prominent, as well as the fact that the first tweet that started it by DJ Lil Internet states fashion statements like ‘leather jacket with barnacles’ which established the aesthetic of the genre as a whole. So although, its listeners engage in the subculture online as their main medium, they still express this outwardly outside

A similar genre ‘Vaporwave’, has also had a rapid development purely through the Internet. As stated by Owens (2015 quoted in Lister & Stuart, 2015) ‘…the ezrats terminology, nonce-words, and system font typography attached to vaporwave have shown language itself to contain untapped reservoirs, proving elastic and malleable as never before’ this highlights how usage of design elements and visuals will always be changing through representations and different interpretations of various genres. This can also mean that visual aesthetics can be interchangeable or be used as inspiration in order to create visuals for newly developed genres and subcultures. This is also highlighted by Donovan (2017, cited in Streijffert, 2017) in which he emphasised the reason for genre and subculture cross-over is the similarities in ideologies. All of this can amalgamate to the  idea that youths today may not be showing their specific tastes necessarily as they have known knowledge about the crossovers, or the themselves have used this in order to shape who they are.

However, it can be argued that like niche, non-mainstream genre’s such as Seapunk, the physical subculture still exist, as pointed out earlier in this essay. According to, Tarrant, North & Hargreaves (2002), people who identify with the genre will want to wear it out like a ‘badge’ in order to feel proud and solidify their affiliation with the genre and it’s subculture. Further, emphasising the fact that it’s non-mainstream, listeners may feel an even bigger ownership to the genre and subculture, thus feeling responsible for showing it to the world, or showing the exclusiveness of the subculture and who can be in it. Yet,  massive mainstream celebrity personalities have also embraced the genre in their own music and performances. In particular, Rihanna, using the Seapunk visual aesthetics in her 2012 SNL performance. Although, it has been called out as plagiarism by Seapunk artists and fans (Perpetua, 2012).

The call for plagiarism however, might be due to feelings of being threaten or feeling like a part of the subculture and their identity is being appropriated or misused by non-member of the subculture. Members of the subculture stated ‘…getting straight up ripped off by whomever was doing visuals for Rhianna on SNL last night.’ (Perpetua, 2012). Touching up on the subject of brand identification, members of the subculture feel that they possess it, therefore anyone not part or do not know of it should not be allowed to use it.

In contrast, as the genre appeals to a certain demographic only, this may lead to social comparisons, as stated by Jansson-Boyd (2010). In particular, mainstream music listeners may feel a downward social comparison and elevate themselves from Seapunk listeners, and deeming themselves as the ‘ideal’ standard to the general music consumption. Hence, why it has been called by some as a ‘meme’ – ‘a fashion meme making its way across the internet one Tumblr hashtag at a time’ (Noisey, 2012). Though it has been described positively  through its unique emergence, in a way the subculture is also being discredited at the same time, through these descriptions that often have negative connotations attached to them and this is where stereotypes for certain genres emerge as well. According to Rentfrow, McDonald & Oldmeadow (2009), certain demographic are stereotyped to listen to certain genres based on their social class, psychological characteristics etc.

According to Sociologist Dr  Kevin White (2014 quoted in, Petridis, 2014) ‘people are too worried about their future in the current financial climate to be creative’. Especially, in today’s era employers are careful about the type of employees they employ, so they perform thorough social media searches to make sure their employees are clean, as well as consider physical appearances heavily. Opinions on social issues, like in music is another way of identifying with a subculture and genre, and as social media is a powerful platform to share thoughts, young people nowadays may filter what they say or use aliases. It may discourage young people to express their identity outwardly, which again emphasises the need for multiple identities in order to have a medium of expression they feel safe in and with people they relate with.

Overall, music has various different ways in affecting a young person’s identity. By focusing on subcultures, it’s clear to see the different effects a genre has on identity. It has also allowed for a thorough exploration of the different types of identities, theories and opinions; and how the visuals and design aesthetic affect the concepts of various identity within a  person.

Comparing trends and issues of subculture from past decades to the growing and developing subculture of genres now, it’s apparent that the change is massive. In particular, technology is highlighted as the biggest catalyst of this difference. By having much better technology to acquire music, visuals and designs it has also changed the way young people shape their identities and fit into subcultures. Youths of today have different views about subculture and it’s apparent to the way they show their style and identity. Perhaps, the technological era today is an entire subculture of its own and the specific physical identity that youths had previously has been reflected to the digital realm where visual designs can be easily manipulated and developed creating for an endless cycle of genre, subculture and identity creation.

Reflective Evaluation

In response to the initial question ‘How does a music genre’s aesthetic affect a consumer’s identity?’ A brand identity for a hypothetical band called ‘Cross Over’ and produced a range of final outcomes: CD Packaging, CD artwork and poster. The creation of the brand identity is to prove the theory that subcultures today “cross-over” due to similarities in ideologies and foundations, and how different design elements with various design connotations can come coherently together in order to form an identity. This identity is then reflective towards the audience in which they can experience the different layers of ‘subcultures’ as they handle the final product. Throughout the process of creating the final outcome, it was indeed found that combining and using various design elements and design rules to portray a certain genre proves effective and shows that elements such as typography and semiotics involving words and terminologies are transferrable (Owens, 2015). The final product is also successful at portraying individual genre’s such as ‘Pop’ and ‘Hip-hop’ as well as effectively and coherently hone the entire identity back together. In reflection to identity, in a similar way, a consumer’s identity is also ‘layered’. Jansson-Boyd (2010) stated how people have multiple identities in certain situations. Likewise, through the development of technology, music is more consumable and being able to listen to a wide range of music has allowed consumers to become part of various subcultures that they have become mixed and ‘cross-overed’ together. Through the final outcome, hopefully the concept and argument behind identity within music has been explored and showcased successfully.

Bibliography


1.             Bennett, A. (1999) ‘Subculture or Neo-Tribes? Rethinking the Relationship Between Youth, Style and Musical Taste”’Sociology, 33 (3), pp. 605-614
2.     Caswell E. and Waters C. (2016) ‘How seapunk went from meme to mainstream’, VOX, 29 February. Available at: https://www.youtube.com/watch?v=lxn-6DAuqyk (Accessed: 03 March 2019)
3.     Ensminger D. (2011) Virtual Vitriol: The street Art and Subcultures of the Punk and Hardcore Generation. United States of America: University Press of Mississippi
4.             Firth, S. “Music and Identity” Questions of Cultural Identity Ed. Hall, S. and du Gay, P. London: SAGE Publications Ltd, 1996, pp. 110-111. Print
5.    Hebdige D. (1979) Subculture: The Meaning of Style. London: Routledge
6.             Jansson-Boyd, C.V. (2010) Consumer Psychology. England: Open University Press
7.     Noisey, VICE. (2012) Seapunk Washes Up Available at: https://noisey.vice.com/en_au/article/r795xr/seapunk-washes-up (Accessed: 09 January 2019)
8.    Perpetua M. (2012) Web Artists Are Furious At Rihanna And Azealia Banks. Available at: https://www.buzzfeed.com/perpetua/web-artists-are-furious-at-rihanna-and-azealia-ban (Accessed: 20 March 2019)
9.     Petridis, A. (2014) Youth Subcultures: what are they now?. Available at: https://www.theguardian.com/culture/2014/mar/20/youth-subcultures-where-have-they-gone (Accessed: 09 January  2019).
10. Poynor, R. (2016) The Art of Punk and The Punk Aesthetic. Available at: https://designobserver.com/feature/the-art-of-punk-and-the-punk-aesthetic/36708 (Accessed: 10 January 2019)
11. Rentfrow P.J. McDonald J.A. and Oldmeadow J.A. ‘You Are What You Listen To: Young People’s Stereotypes about Music Fans’ Group Processes & Intergroup Relations, 12 (3), pp. 329-344
12.  Sabin, R. (1999) Punk Rock: So What?: The Cultural Legacy of Punk London: Routledge
13.  Shaughnessy, A. (2008) Cover Art By: New Music Graphics. London: Laurence King Publishing
14. Streijffert, A. (2017) Millennials and Subculture: A remix?. Available at: http://www.artefactmagazine.com/2017/01/27/millennials-subcultures-remix/ (Accessed: 09 January 2019).
15.          Tarrant, M. North, A. C. and Hargreaves, D. J. “Youth Identity and Music” Musical Identities Ed. MacDonald ,R. A.R. Hargreaves ,D. J. and Miell, D. Oxford: Oxford University Press, 2002, p. 139. Print
16. The Economist. (2011) The punk-rock aesthetic The Q&A: David Ensminger, punk historian. Available at: https://www.economist.com/prospero/2011/10/12/the-q-and-a-david-ensminger-punk-historian (Accessed: 10 January 2019)
17.          Thornton, S. (1995) Club Cultures: Music, Media and Subcultural Capital. Cambridge, Oxford: Polity Press and Blackwell Publishers Ltd.
18.  Typeroom. (2016) The relation between typography and music genre’s explained. Available at: http://www.typeroom.eu/article/relation-between-typography-and-music-genres-explained (Accessed: 10 January 2019
19.          Vignoles, V.L. Golledge, J. Regalia, C. Manzi, C. and Scabini. E. ‘Beyond Self-Esteem: Influence of Multiple Motives on Identity Construction’ Journal Of Personality And Social Psychology, 90 (2), pp. 308-333

Thursday 28 March 2019

Study Task 9: Final Outcome and Evaluation Design Boards

Today we had our last session for COP, talking about the final two design boards and the brief of the publication.

What is the problem?

The design problem that I'm trying to answer is - How does music genre affect a person's identity

How do you intend to answer it? 

I intend to answer this problem through possibly creating a brand identity for a band or artist which showcases elements of music genres through use of type, colour, composition etc. based on their visual connotations.

Target audience (include reasons)

My target audience are young adults 16 and above who have already 'formed' their musical tastes and likes. They are also the perfect target audience as they may have also formed a certain vision or bias about certain genre's which can help me understand and answer the question better. They may also have exposed themselves to a wide variety of genre's in order to 'know' which one fit their taste and their identity the most, therefore this may lead them to give opinions on why and how they do what they do. 

Examples of similar products pieces of design

*Goaty Tapes 
*Label Series Experiment
*

How does this engage with theoretical problem? (essay question)

This engages with the essay question as it tries to challenge/ prove the theories that are brought up within the question. For example, the use of the Internet may have been a reason as to why young people don't show their musical identity through outwardly as they may integrate it more with their virtual self. 

Format/ Production Considerations

*Brand Identity for a band

Thursday 7 March 2019

Study Task 8: Initial Idea and Design Development Design Boards

DESIGN BOARD 3 - INITIAL IDEAS


This stems from the idea that album covers can initially show the style and tone of a genre through its aesthetic design, as the design elements have become part of the genre’s subculture and lifestyle. Creating a hypothetical band can showcase this idea by creating a series of brand identity products in order to possibly project a certain image to the audience, purely through the use of design elements like type and colour. It may also explore the idea of subcultural mixture and how through the evolvement of subculture, various elements have become transferable across a variety of genres through creating various layers within the brand identity. 

DESIGN BOARD 3 - DESIGN DEVELOPMENT

Through further research and refinement the idea was nailed done to various outcomes which are very viable and can be produced in high quality and refined fashion. Referencing back to Hogstrom, various advertising materials for the brand identity were pinpointed" LOGO, PACKAGING, CD ARTWORK, POSTER. These three elements will be developed further in order to come up with a solid and justified final outcome that will answer the brief.
Firstly, I created a logo, which will be the basis for the identity of the band. Through the usage of simplistic type and illustrations along with a monochromatic look, it gives the logo a neutral appearance and ambiguous character which is reflective of the idea of subculture mix and how the subculture and identity within it  becomes ambiguous that people start to doubt which subculture they belong. As it's the loo, it will be one of the first designs the audience will see therefore, it should aim to evoke its intended use initially. 


The packaging on the other hand, may have a similar set of rules applied design wise e.g. restricted colour pallet but has now a different aesthetic and characteristic risen from it, which the audience may notice. The usage of sleek contemporary contrasting type connotes a very dark and grungy genre, as well as a slow tones, perhaps hiphop or r&b that audiences may pick up on as well. This already showcases the brief intentions as already the audiences are experience varied visual aesthetic, which somehow work well coherently together. 


There were problems encountered while testing the packaging as the tabs and measurements were a bit off. Also, because of printing restraints I could only manage to print it with yellow in which look a bit glossy. I did think it was nice, however, it wasn't really reflective of the style that I was intending on creating. I also thought of putting a tab insert inside for the CD, however it turned out too tight and I realised that it's kind of redundant so for the final piece I will not include the tab but just the packaging itself. 

This is the CD artwork I've created, which is a very contrasting design to the other two. However through the usage of similar typefaces, I've manage to hone in it's aesthetic and style with the rest of the product. I think this also reflect the fact that a genre like Seapunk that very wild, and unique and extravagant, has foundations and principles with stemmed from genres like Hip-hop which although aesthetically, and sound wise are very different, their roots and deeply rooted together. 


This is the additional promotional material I've created. It stemmed from the simplistic line drawing and monochromatic design of the packaging. The poster explores the various looks of genres and hints at stereotypes through the chopped up images of the static face against the feminine side, reflecting the idea of subculture crossing over and taking aspects from each other to create it's own identity. Overall, it is very simple and clean, not being too gaudy or over the top as it may become too harsh and outlying from the overall brand. It's printed on orange paper which look at bit too rough and harsh, therefore I may opt to use a more natural and raw colour to bring the tones together,